Home | History | Annotate | Download | only in functional

Lines Matching refs:GL_VERTEX_SHADER

121 			GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
185 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
243 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
269 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
293 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
354 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
393 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
705 shader = glCreateShader(GL_VERTEX_SHADER);