Lines Matching full:casename
276 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
480 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
484 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
1250 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());