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Lines Matching refs:frag

429 	ostringstream	frag;
430 ostringstream& op = isVertexCase ? vtx : frag;
450 frag << "varying mediump vec4 v_color;\n";
457 frag << "varying " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
466 frag << "\n";
467 frag << "void main()\n";
468 frag << "{\n";
551 frag << " gl_FragColor = v_color;\n";
557 frag << " gl_FragColor = color;\n";
561 frag << "}\n";
564 m_fragShaderSource = frag.str();