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Lines Matching refs:inputs

403 	ShaderValue		inputs[MAX_INPUTS];
432 // Compute precision for inputs.
435 bool isBoolVal = de::inRange<int>(spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4);
436 bool isIntVal = de::inRange<int>(spec.inputs[i].type, TYPE_INT, TYPE_INT_VEC4);
470 // Expression inputs.
474 DataType inType = spec.inputs[i].type;
570 const ShaderValue& v = spec.inputs[inputNdx];
1367 shaderSpec.inputs
1450 shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
1451 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
1452 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
1516 shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);