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Lines Matching refs:GL_VERTEX_SHADER

503 		const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER);
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1117 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1351 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1434 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
2325 addChild(new PrecisionFormatCase (m_context, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT));
2326 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT));
2327 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT));
2328 addChild(new PrecisionFormatCase (m_context, "precision_vertex_lowp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_INT));
2329 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_INT));
2330 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT));