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13  * Unless required by applicable law or agreed to in writing, software
172 * because we want texture coordinates to be constant across the vertices
173 * of a quad (to avoid interpolation issues), and thus each quad needs its
474 TCU_FAIL("Failed to compile shader");
524 // Clean up to save memory.
593 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
777 TCU_FAIL("Failed to compile shader");
842 // Clean up to save memory.
925 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}