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Lines Matching refs:triangleCount

77 		int		triangleCount;
176 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++)
188 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++)
274 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
276 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++)
278 int sign = (m_spec.triangleCount % 2 == 1 || i % 2 == 0 ? 1 : -1);
298 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
300 for (int i = 0; i < 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount; i++)
314 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
316 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++)
338 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
340 for (int i = 0; i < 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount; i++)
361 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
375 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount, &(m_staticAttributeDatas[attribute][0]), GL_STATIC_DRAW);
392 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW);
410 gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAttributeDatas[attribute][0]), GL_STATIC_DRAW);
434 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3]), GL_STATIC_DRAW);
446 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicIndexData[0]), GL_STATIC_DRAW);
460 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticIndexData[0]), GL_STATIC_DRAW);
472 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount, &(m_staticIndexData[0]), GL_STATIC_DRAW);
633 gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAttributeDatas[attribNdx][m_spec.triangleCount * 3 * drawNdx * 4]));
643 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL);
647 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL);
652 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3]));
654 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_staticIndexData[0]));
658 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount);
747 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL);
751 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL);
756 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[0]));
758 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_staticIndexData[0]));
762 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount * m_spec.drawCallCount);
840 log << TestLog::Message << "Rendering " << m_spec.drawCallCount << " draw calls with " << m_spec.triangleCount << " triangles per call." << TestLog::EndMessage;
950 stream << spec.triangleCount << "_triangles";
1046 int triangleCount = triangleCounts[triangleCountNdx];
1065 spec.triangleCount = triangleCount;