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Lines Matching defs:isVertex

140 						ConditionalCase		(Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex);
156 ConditionalCase::ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex)
157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
411 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
427 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex)
428 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
677 WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex);
685 WorkloadReferenceCase::WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex)
686 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
754 LoopWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex)
755 : WorkloadReferenceCase (context, name, description, isVertex)
791 ConditionalWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex)
792 : WorkloadReferenceCase (context, name, description, isVertex)
823 EmptyWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex)
824 : WorkloadReferenceCase (context, name, description, isVertex)
853 bool isVertex = isFrag == 0;
854 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");
862 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") :
890 (ConditionalCase::WorkloadDivision)workloadDivision, isVertex));
895 if (isVertex)
896 vertexOrFragmentGroup->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference", "", true, isVertex));
900 vertexOrFragmentGroup->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_unmixed", "", true, isVertex));
901 vertexOrFragmentGroup->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_mixed", "", false, isVertex));
904 vertexOrFragmentGroup->addChild(new EmptyWorkloadReferenceCase(m_context, "reference_empty", "", isVertex));
928 bool isVertex = isFrag == 0;
929 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");
937 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") :
943 vertexOrFragmentGroup->addChild(new LoopCase(m_context, (string(decisionName) + "_stable").c_str(), "", loopGroups[groupNdx].type, (DecisionType)decisionType, true, isVertex));
944 vertexOrFragmentGroup->addChild(new LoopCase(m_context, (string(decisionName) + "_unstable").c_str(), "", loopGroups[groupNdx].type, (DecisionType)decisionType, false, isVertex));
947 vertexOrFragmentGroup->addChild(new LoopCase(m_context, decisionName, "", loopGroups[groupNdx].type, (DecisionType)decisionType, true, isVertex));
951 if (isVertex)
952 vertexOrFragmentGroup->addChild(new LoopWorkloadReferenceCase(m_context, "reference", "", true, isVertex));
956 vertexOrFragmentGroup->addChild(new LoopWorkloadReferenceCase(m_context, "reference_stable", "", true, isVertex));
957 vertexOrFragmentGroup->addChild(new LoopWorkloadReferenceCase(m_context, "reference_unstable", "", false, isVertex));