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Lines Matching refs:vertex0

1268 			tcu::Vec3 vertex0;
1273 vertex0 = visit.entryPoint;
1280 vertex0 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri)/trianglesPerVisit)));
1303 triangle.v1 = tcu::Vec4(vertex0.x() * radius, vertex0.y() * radius, vertex0.z() * radius, 1.0f);