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Lines Matching refs:depthStencilFormat

74 		, depthStencilFormat	(depthStencilFormat_)
86 , depthStencilFormat (GL_NONE)
101 GLenum depthStencilFormat;
132 name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(depthStencilFormat);
286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
884 cfg.depthStencilFormat = GL_NONE;
1191 context.texImage2D(GL_TEXTURE_2D, 0, fbo.getConfig().depthStencilFormat, newWidth, newHeight);
1196 context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthStencilFormat, newWidth, newHeight);
1337 : fbo.getConfig().depthStencilFormat;
1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8;
1589 FboConfig colorDepthConfig (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT, objectTypes[typeNdx], colorFormats[colorFmtNdx].format, depthStencilType, depthStencilFormat);
1590 FboConfig colorDepthStencilConfig (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, objectTypes[typeNdx], colorFormats[colorFmtNdx].format, depthStencilType, depthStencilFormat);
1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8;
1669 FboConfig config(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, objectTypes[typeNdx], colorFormat, depthStencilType, depthStencilFormat);