Lines Matching full:glgetuniformlocation
662 ES3F_ADD_API_CASE(get_uniform_location, "Invalid glGetUniformLocation() usage",
670 glGetUniformLocation(programEmpty, "test");
676 glGetUniformLocation(-2, "test");
774 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
775 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
776 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
777 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
869 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
870 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
871 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
872 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
949 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
996 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
997 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
998 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
999 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1101 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1102 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1103 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1104 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1191 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1238 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1239 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1240 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1241 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1349 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1350 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1351 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1352 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1445 int uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1506 GLint mat4_v = glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
1507 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1626 GLint mat4_v = glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4