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Lines Matching full:glgetuniformlocation

392 			GLint unif = glGetUniformLocation(program.getProgram(), "vUnif_vec4");	// vec4
428 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4
464 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4