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Lines Matching refs:mantissaBits

464 			const int		mantissaBits	= getMinMantissaBits(precision);
465 const deUint32 maxUlpDiff = (1u<<(23-mantissaBits))-1u;
683 const int mantissaBits = getMinMantissaBits(precision);
684 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
685 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
754 const int mantissaBits = getMinMantissaBits(precision);
766 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(de::max(mantissaBits - bitsLost, 0));
806 const int mantissaBits = getMinMantissaBits(precision);
807 const deUint32 mantissaMask = ~getMaxUlpDiffFromBits(mantissaBits) & ((1u<<23)-1u);
887 const int mantissaBits = getMinMantissaBits(precision);
888 const deUint32 mantissaMask = ~getMaxUlpDiffFromBits(mantissaBits) & ((1u<<23)-1u);
984 const int mantissaBits = getMinMantissaBits(precision);
985 const int maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits);
1135 const int mantissaBits = getMinMantissaBits(precision);
1136 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
1137 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
1243 const int mantissaBits = getMinMantissaBits(precision);
1244 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
1245 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
1371 const int mantissaBits = getMinMantissaBits(precision);
1372 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
1373 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
1469 const int mantissaBits = getMinMantissaBits(precision);
1470 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
1471 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
1587 const int mantissaBits = getMinMantissaBits(precision);
1588 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
1599 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(de::max(0, mantissaBits-bitsLost)); // ULP diff for rounded integer value.