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Lines Matching refs:TYPE_FLOAT_MAT3

272 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3,		tcu::Mat3);
505 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3(s_constInMat3x3[inputNdx]); }
553 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3
1198 MAKE_SCALAR_OPS(TYPE_FLOAT_MAT3, TYPE_FLOAT);
1209 MAKE_MUL_OP(TYPE_FLOAT_MAT3, TYPE_FLOAT_VEC3);
1220 MAKE_MUL_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT3);
1244 MAKE_MUL_OP(TYPE_FLOAT_MAT3X2, TYPE_FLOAT_MAT3);
1247 MAKE_CWISE_OPS(TYPE_FLOAT_MAT3, TYPE_FLOAT_MAT3);
1248 MAKE_MUL_OP(TYPE_FLOAT_MAT3, TYPE_FLOAT_MAT2X3);
1249 MAKE_MUL_OP(TYPE_FLOAT_MAT3, TYPE_FLOAT_MAT3);
1250 MAKE_MUL_OP(TYPE_FLOAT_MAT3, TYPE_FLOAT_MAT4X3);
1254 MAKE_MUL_OP(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT3);
1288 MAKE_UNARY_SYMMETRIC_OP(TYPE_FLOAT_MAT3);
1299 MAKE_ASSIGNMENT_SYMMETRIC_OP(TYPE_FLOAT_MAT3);
1556 case TYPE_FLOAT_MAT3: writeMatrixConstructor<3, 3>(op, Mat3(s_constInMat3x3[inNdx])); break;
1730 case TYPE_FLOAT_MAT3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2]"; break;
1771 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (loc, 1, GL_TRUE, s_constInMat3x3[inNdx]); break;
1847 TYPE_FLOAT_MAT3,