Lines Matching refs:TYPE_FLOAT_MAT3X4
273 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4);
506 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); }
563 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx)
1199 MAKE_SCALAR_OPS(TYPE_FLOAT_MAT3X4, TYPE_FLOAT);
1210 MAKE_MUL_OP(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_VEC3);
1221 MAKE_MUL_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_MAT3X4);
1252 MAKE_CWISE_OPS(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT3X4);
1253 MAKE_MUL_OP(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT2X3);
1254 MAKE_MUL_OP(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT3);
1255 MAKE_MUL_OP(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT4X3);
1259 MAKE_MUL_OP(TYPE_FLOAT_MAT4X2, TYPE_FLOAT_MAT3X4);
1264 MAKE_MUL_OP(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_MAT3X4);
1269 MAKE_MUL_OP(TYPE_FLOAT_MAT4, TYPE_FLOAT_MAT3X4);
1289 MAKE_UNARY_OP(TYPE_FLOAT_MAT3X4);
1300 MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT3X4);
1557 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx])); break;
1731 case TYPE_FLOAT_MAT3X4: op << varName << "[0].xyz + " << varName << "[1].yzw + " << varName << "[2].zwx"; break;
1772 case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(loc, 1, GL_TRUE, s_constInMat3x4[inNdx]); break;
1848 TYPE_FLOAT_MAT3X4,