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Lines Matching refs:TYPE_FLOAT_MAT4X3

275 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3,	tcu::Mat4x3);
508 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]); }
584 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx)
1201 MAKE_SCALAR_OPS(TYPE_FLOAT_MAT4X3, TYPE_FLOAT);
1212 MAKE_MUL_OP(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_VEC4);
1223 MAKE_MUL_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT4X3);
1245 MAKE_MUL_OP(TYPE_FLOAT_MAT3X2, TYPE_FLOAT_MAT4X3);
1250 MAKE_MUL_OP(TYPE_FLOAT_MAT3, TYPE_FLOAT_MAT4X3);
1255 MAKE_MUL_OP(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT4X3);
1262 MAKE_CWISE_OPS(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_MAT4X3);
1263 MAKE_MUL_OP(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_MAT2X4);
1264 MAKE_MUL_OP(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_MAT3X4);
1265 MAKE_MUL_OP(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_MAT4);
1291 MAKE_UNARY_OP(TYPE_FLOAT_MAT4X3);
1302 MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT4X3);
1559 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx])); break;
1733 case TYPE_FLOAT_MAT4X3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2] + " << varName << "[3]"; break;
1774 case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(loc, 1, GL_TRUE, s_constInMat4x3[inNdx]); break;
1850 TYPE_FLOAT_MAT4X3,