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Lines Matching refs:TYPE_FLOAT_VEC3

266 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3,		tcu::Vec3);
498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
513 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
1208 MAKE_MUL_OP(TYPE_FLOAT_MAT3X2, TYPE_FLOAT_VEC3);
1209 MAKE_MUL_OP(TYPE_FLOAT_MAT3, TYPE_FLOAT_VEC3);
1210 MAKE_MUL_OP(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_VEC3);
1217 MAKE_MUL_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT2X3);
1220 MAKE_MUL_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT3);
1223 MAKE_MUL_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT4X3);
1274 MAKE_VECVEC_OP(TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC3);
1276 MAKE_VECVEC_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_VEC2);
1277 MAKE_VECVEC_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_VEC3);
1278 MAKE_VECVEC_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_VEC4);
1280 MAKE_VECVEC_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC3);
1550 case TYPE_FLOAT_VEC3: writeVectorConstructor<3>(op, s_constInVec3[inNdx]); break;
1724 case TYPE_FLOAT_VEC3: op << varName << ""; break;
1764 case TYPE_FLOAT_VEC3: gl.uniform3fv(loc, 1, s_constInVec3[inNdx].getPtr()); break;