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Lines Matching refs:TYPE_FLOAT_VEC4

267 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC4,		tcu::Vec4);
499 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; }
514 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2, 3); }
1211 MAKE_MUL_OP(TYPE_FLOAT_MAT4X2, TYPE_FLOAT_VEC4);
1212 MAKE_MUL_OP(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_VEC4);
1213 MAKE_MUL_OP(TYPE_FLOAT_MAT4, TYPE_FLOAT_VEC4);
1218 MAKE_MUL_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_MAT2X4);
1221 MAKE_MUL_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_MAT3X4);
1224 MAKE_MUL_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_MAT4);
1275 MAKE_VECVEC_OP(TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4);
1278 MAKE_VECVEC_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_VEC4);
1279 MAKE_VECVEC_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC2);
1280 MAKE_VECVEC_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC3);
1281 MAKE_VECVEC_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4);
1551 case TYPE_FLOAT_VEC4: writeVectorConstructor<4>(op, s_constInVec4[inNdx]); break;
1725 case TYPE_FLOAT_VEC4: op << varName << ".x, " << varName << ".y, " << varName << ".z+" << varName << ".w"; break;
1765 case TYPE_FLOAT_VEC4: gl.uniform4fv(loc, 1, s_constInVec4[inNdx].getPtr()); break;