Lines Matching full:glgetuniformlocation
3014 location = glGetUniformLocation(program,"floatUniform");
3018 location = glGetUniformLocation(program,"float2Uniform");
3022 location = glGetUniformLocation(program,"float3Uniform");
3026 location = glGetUniformLocation(program,"float4Uniform");
3085 location = glGetUniformLocation(program,"intUniform");
3089 location = glGetUniformLocation(program,"int2Uniform");
3093 location = glGetUniformLocation(program,"int3Uniform");
3097 location = glGetUniformLocation(program,"int4Uniform");
3156 location = glGetUniformLocation(program,"uintUniform");
3160 location = glGetUniformLocation(program,"uint2Uniform");
3164 location = glGetUniformLocation(program,"uint3Uniform");
3168 location = glGetUniformLocation(program,"uint4Uniform");
3230 location = glGetUniformLocation(program,"boolUniform");
3234 location = glGetUniformLocation(program,"bool2Uniform");
3238 location = glGetUniformLocation(program,"bool3Uniform");
3242 location = glGetUniformLocation(program,"bool4Uniform");
3248 location = glGetUniformLocation(program,"boolUniform");
3252 location = glGetUniformLocation(program,"bool2Uniform");
3256 location = glGetUniformLocation(program,"bool3Uniform");
3260 location = glGetUniformLocation(program,"bool4Uniform");
3316 location = glGetUniformLocation(program,"uniformSampler");
3388 location = glGetUniformLocation(program,"arrayUniform");
3392 verifyUniformValue1f(m_testCtx, *this, program, glGetUniformLocation(program,"arrayUniform[0]"), uniformValue[0]);
3393 verifyUniformValue1f(m_testCtx, *this, program, glGetUniformLocation(program,"arrayUniform[1]"), uniformValue[1]);
3394 verifyUniformValue1f(m_testCtx, *this, program, glGetUniformLocation(program,"arrayUniform[2]"), uniformValue[2]);
3395 verifyUniformValue1f(m_testCtx, *this, program, glGetUniformLocation(program,"arrayUniform[3]"), uniformValue[3]);
3396 verifyUniformValue1f(m_testCtx, *this, program, glGetUniformLocation(program,"arrayUniform[4]"), uniformValue[4]);
3399 location = glGetUniformLocation(program,"array2Uniform");
3403 verifyUniformValue2f(m_testCtx, *this, program, glGetUniformLocation(program,"array2Uniform[0]"), uniformValue[2 * 0], uniformValue[(2 * 0) + 1]);
3404 verifyUniformValue2f(m_testCtx, *this, program, glGetUniformLocation(program,"array2Uniform[1]"), uniformValue[2 * 1], uniformValue[(2 * 1) + 1]);
3405 verifyUniformValue2f(m_testCtx, *this, program, glGetUniformLocation(program,"array2Uniform[2]"), uniformValue[2 * 2], uniformValue[(2 * 2) + 1]);
3406 verifyUniformValue2f(m_testCtx, *this, program, glGetUniformLocation(program,"array2Uniform[3]"), uniformValue[2 * 3], uniformValue[(2 * 3) + 1]);
3407 verifyUniformValue2f(m_testCtx, *this, program, glGetUniformLocation(program,"array2Uniform[4]"), uniformValue[2 * 4], uniformValue[(2 * 4) + 1]);
3410 location = glGetUniformLocation(program,"array3Uniform");
3414 verifyUniformValue3f(m_testCtx, *this, program, glGetUniformLocation(program,"array3Uniform[0]"), uniformValue[3 * 0], uniformValue[(3 * 0) + 1], uniformValue[(3 * 0) + 2]);
3415 verifyUniformValue3f(m_testCtx, *this, program, glGetUniformLocation(program,"array3Uniform[1]"), uniformValue[3 * 1], uniformValue[(3 * 1) + 1], uniformValue[(3 * 1) + 2]);
3416 verifyUniformValue3f(m_testCtx, *this, program, glGetUniformLocation(program,"array3Uniform[2]"), uniformValue[3 * 2], uniformValue[(3 * 2) + 1], uniformValue[(3 * 2) + 2]);
3417 verifyUniformValue3f(m_testCtx, *this, program, glGetUniformLocation(program,"array3Uniform[3]"), uniformValue[3 * 3], uniformValue[(3 * 3) + 1], uniformValue[(3 * 3) + 2]);
3418 verifyUniformValue3f(m_testCtx, *this, program, glGetUniformLocation(program,"array3Uniform[4]"), uniformValue[3 * 4], uniformValue[(3 * 4) + 1], uniformValue[(3 * 4) + 2]);
3421 location = glGetUniformLocation(program,"array4Uniform");
3425 verifyUniformValue4f(m_testCtx, *this, program, glGetUniformLocation(program,"array4Uniform[0]"), uniformValue[4 * 0], uniformValue[(4 * 0) + 1], uniformValue[(4 * 0) + 2], uniformValue[(4 * 0) + 3]);
3426 verifyUniformValue4f(m_testCtx, *this, program, glGetUniformLocation(program,"array4Uniform[1]"), uniformValue[4 * 1], uniformValue[(4 * 1) + 1], uniformValue[(4 * 1) + 2], uniformValue[(4 * 1) + 3]);
3427 verifyUniformValue4f(m_testCtx, *this, program, glGetUniformLocation(program,"array4Uniform[2]"), uniformValue[4 * 2], uniformValue[(4 * 2) + 1], uniformValue[(4 * 2) + 2], uniformValue[(4 * 2) + 3]);
3428 verifyUniformValue4f(m_testCtx, *this, program, glGetUniformLocation(program,"array4Uniform[3]"), uniformValue[4 * 3], uniformValue[(4 * 3) + 1], uniformValue[(4 * 3) + 2], uniformValue[(4 * 3) + 3]);
3429 verifyUniformValue4f(m_testCtx, *this, program, glGetUniformLocation(program,"array4Uniform[4]"), uniformValue[4 * 4], uniformValue[(4 * 4) + 1], uniformValue[(4 * 4) + 2], uniformValue[(4 * 4) + 3]);
3496 location = glGetUniformLocation(program,"mat2Uniform");
3502 location = glGetUniformLocation(program,"mat3Uniform");
3508 location = glGetUniformLocation(program,"mat4Uniform");