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Lines Matching refs:tex

660 		deUint32			tex			= 0;
664 glGenTextures(1, &tex);
665 glBindTexture(GL_TEXTURE_2D, tex);
715 deUint32 tex = 0;
719 glGenTextures(1, &tex);
720 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
759 deUint32 tex = 0;
764 glGenTextures(1, &tex);
765 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
798 deUint32 tex = 0;
803 glGenTextures(1, &tex);
804 glBindTexture(GL_TEXTURE_3D, tex);
851 deUint32 tex = 0;
855 glGenTextures(1, &tex);
856 glBindTexture(GL_TEXTURE_2D, tex);
911 deUint32 tex = 0;
915 glGenTextures(1, &tex);
916 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
976 deUint32 tex = 0;
979 glGenTextures(1, &tex);
980 glBindTexture(GL_TEXTURE_2D, tex);
1033 deUint32 tex = 0;
1036 glGenTextures(1, &tex);
1037 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
1083 deUint32 tex = 0;
1104 glGenTextures(1, &tex);
1105 glBindTexture(GL_TEXTURE_2D, tex);
1153 deUint32 tex = 0;
1176 glGenTextures(1, &tex);
1177 glBindTexture(GL_TEXTURE_3D, tex);
1216 deUint32 tex = 0;
1220 glGenTextures(1, &tex);
1221 glBindTexture(GL_TEXTURE_2D, tex);
1291 deUint32 tex = 0;
1295 glGenTextures(1, &tex);
1296 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
1381 deUint32 tex = 0;
1386 glGenTextures(1, &tex);
1387 glBindTexture(GL_TEXTURE_2D, tex);
1439 deUint32 tex = 0;
1444 glGenTextures(1, &tex);
1445 glBindTexture(GL_TEXTURE_3D, tex);
1517 deUint32 tex = 0;
1521 glGenTextures(1, &tex);
1522 glBindTexture(GL_TEXTURE_2D, tex);
1580 deUint32 tex = 0;
1584 glGenTextures(1, &tex);
1585 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
1657 deUint32 tex = 0;
1660 glGenTextures(1, &tex);
1661 glBindTexture(GL_TEXTURE_2D, tex);
1725 deUint32 tex = 0;
1728 glGenTextures(1, &tex);
1729 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
1804 deUint32 tex = 0;
1809 glGenTextures(1, &tex);
1810 glBindTexture(GL_TEXTURE_3D, tex);
1881 deUint32 tex = 0;
1893 glGenTextures(1, &tex);
1894 glBindTexture(GL_TEXTURE_2D, tex);
1929 deUint32 tex = 0;
1941 glGenTextures(1, &tex);
1942 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
1981 deUint32 tex = 0;
1990 glGenTextures(1, &tex);
1991 glBindTexture(GL_TEXTURE_2D, tex);
2056 deUint32 tex = 0;
2065 glGenTextures(1, &tex);
2066 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
2129 deUint32 tex = 0;
2133 glGenTextures(1, &tex);
2134 glBindTexture(GL_TEXTURE_2D, tex);
2171 deUint32 tex = 0;
2175 glGenTextures(1, &tex);
2176 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
2215 deUint32 tex = 0;
2220 glGenTextures (1, &tex);
2221 glBindTexture (GL_TEXTURE_2D_ARRAY, tex);
2256 deUint32 tex = 0;
2261 glGenTextures (1, &tex);
2262 glBindTexture (GL_TEXTURE_3D, tex);
2321 deUint32 tex = 0;
2347 glGenTextures(1, &tex);
2348 glBindTexture(GL_TEXTURE_2D, tex);
2388 deUint32 tex = 0;
2398 glGenTextures(1, &tex);
2399 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
2475 deUint32 tex = 0;
2503 glGenTextures(1, &tex);
2504 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
2557 deUint32 tex = 0;
2585 glGenTextures(1, &tex);
2586 glBindTexture(GL_TEXTURE_3D, tex);
2638 deUint32 tex = 0;
2644 glGenTextures(1, &tex);
2645 glBindTexture(GL_TEXTURE_2D, tex);
2727 deUint32 tex = 0;
2733 glGenTextures(1, &tex);
2734 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
2837 deUint32 tex = 0;
2843 glGenTextures(1, &tex);
2844 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
2948 deUint32 tex = 0;
2954 glGenTextures(1, &tex);
2955 glBindTexture(GL_TEXTURE_3D, tex);
3033 deUint32 tex = 0;
3036 glGenTextures(1, &tex);
3037 glBindTexture(GL_TEXTURE_2D, tex);
3080 deUint32 tex = 0;
3083 glGenTextures(1, &tex);
3084 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
3127 deUint32 tex = 0;
3130 glGenTextures(1, &tex);
3131 glBindTexture(GL_TEXTURE_2D, tex);
3197 deUint32 tex = 0;
3200 glGenTextures(1, &tex);
3201 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
3273 deUint32 tex = 0;
3297 glGenTextures(1, &tex);
3298 glBindTexture(GL_TEXTURE_2D, tex);
3334 deUint32 tex = 0;
3360 glGenTextures(1, &tex);
3361 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);