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Lines Matching refs:m_spec

188 	const LongShaderSpec		m_spec;
212 , m_spec (spec)
214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT);
222 return glu::ShaderSource(m_spec.shaderType, m_source);
233 if (m_spec.shaderType == glu::SHADERTYPE_FRAGMENT)
239 while (currentOpsTotal < m_spec.opsTotal)
241 const bool isLast = (m_spec.opsTotal <= (currentOpsTotal + m_spec.opsPerExpression));
242 const int numOps = isLast ? (m_spec.opsTotal - currentOpsTotal) : m_spec.opsPerExpression;
274 return (m_spec.shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor";
316 m_nameGen.makeNames(scope, m_spec.variablesPerBlock);