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Lines Matching full:readbuffer

2429 		std::vector<char>			readBuffer	(maxLabelLen, 'X');
2439 gl.getObjectLabel(GL_SHADER, shader, maxLabelLen, &outlen, &readBuffer[0]);
2444 else if (readBuffer[outlen] != '\0')
2453 readBuffer[maxLabelLen-1] = 'X';
2454 gl.getObjectLabel(GL_SHADER, shader, maxLabelLen, &outlen, &readBuffer[0]);
2459 else if (readBuffer[outlen] != '\0')
2466 std::vector<char> readBuffer (maxLabelLen, 'X');
2476 gl.getObjectPtrLabel(sync, maxLabelLen, &outlen, &readBuffer[0]);
2481 else if (readBuffer[outlen] != '\0')
2490 readBuffer[maxLabelLen-1] = 'X';
2491 gl.getObjectPtrLabel(sync, maxLabelLen, &outlen, &readBuffer[0]);
2496 else if (readBuffer[outlen] != '\0')