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Lines Matching refs:m_bufferTarget

209 	const glw::GLenum	m_bufferTarget;
217 , m_bufferTarget (bufferTarget)
251 gl.glBindBuffer(m_bufferTarget, *bufferA);
259 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA);
267 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, 0, 8);
293 const glw::GLenum m_bufferTarget;
301 , m_bufferTarget (bufferTarget)
334 if (m_bufferTarget == GL_ATOMIC_COUNTER_BUFFER)
336 else if (m_bufferTarget == GL_SHADER_STORAGE_BUFFER)
349 gl.glBindBuffer(m_bufferTarget, *bufferA);
350 gl.glBufferData(m_bufferTarget, 16, DE_NULL, GL_DYNAMIC_READ);
351 gl.glBindBuffer(m_bufferTarget, *bufferB);
352 gl.glBufferData(m_bufferTarget, 32, DE_NULL, GL_DYNAMIC_READ);
360 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA);
368 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, offset, 8);
394 const glw::GLenum m_bufferTarget;
402 , m_bufferTarget (bufferTarget)
436 gl.glBindBuffer(m_bufferTarget, *bufferA);
437 gl.glBufferData(m_bufferTarget, 16, DE_NULL, GL_DYNAMIC_READ);
438 gl.glBindBuffer(m_bufferTarget, *bufferB);
439 gl.glBufferData(m_bufferTarget, 32, DE_NULL, GL_DYNAMIC_READ);
447 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA);
455 gl.glBindBufferRange(m_bufferTarget, ndxB, *bufferB, 0, 8);