Lines Matching full:glgetuniformlocation
887 ctx.glGetUniformLocation(programEmpty, "test");
893 ctx.glGetUniformLocation(notAProgram, "test");
1003 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1004 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1005 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1006 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1100 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1101 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1102 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1103 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1182 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1230 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1231 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1232 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1233 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1337 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1338 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1339 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1340 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1429 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1477 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1478 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1479 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1480 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1590 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1591 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1592 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1593 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1688 int uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1750 GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
1751 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1872 GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
2658 {get_uniform_location, "get_uniform_location", "Invalid glGetUniformLocation() usage" },