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Lines Matching refs:TYPE_FLOAT

101 	glu::TYPE_FLOAT,
125 glu::TYPE_FLOAT,
207 case glu::TYPE_FLOAT: variable << "(1.0);\n"; break;
1805 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1813 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1821 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1830 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1838 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1846 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1854 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1862 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1870 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1882 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1890 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1898 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1907 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1915 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1923 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1931 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1939 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1947 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
1959 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1967 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1975 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
1985 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
1993 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2001 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2011 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2019 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2027 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2040 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2048 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2056 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2065 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2073 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2081 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2089 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2097 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2105 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2117 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2126 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2134 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2146 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2155 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2163 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2175 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2184 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2192 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2206 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2214 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2222 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2231 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2239 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2247 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2255 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2263 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2271 const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2281 std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2285 std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2289 std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2314 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2355 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2396 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2431 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2472 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2487 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2504 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2548 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2607 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2611 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2615 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
2620 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2624 TYPE_FLOAT));
2628 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
2632 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2636 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2640 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
2666 if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
2669 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
2673 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
2677 const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
3114 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
3118 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
3122 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3126 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
3130 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
3134 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3138 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
3142 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
3146 const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3193 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT));
3197 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
3201 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
3205 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT));
3209 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
3213 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
3217 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT));
3221 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
3225 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
3251 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
3255 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3259 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3263 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
3267 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3271 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3275 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
3279 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3283 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3309 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT));
3313 TYPE_FLOAT));
3317 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
3321 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT));
3325 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3329 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
3333 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT));
3337 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3341 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
3367 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT));
3375 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
3379 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
3397 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT));
3405 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
3409 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3427 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT));
3435 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
3439 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
3462 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
3466 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3470 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
3474 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
3478 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3482 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
3486 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
3490 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
3494 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
3521 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT));
3525 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
3533 const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
3601 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3609 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3617 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3621 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3629 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3637 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3641 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3649 TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3657 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3683 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3691 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3699 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
3703 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3711 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3719 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
3723 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
3731 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
3739 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
3761 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3769 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_FLOAT));
3773 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3791 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
3799 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
3803 const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
4103 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT));
4144 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
4148 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
4152 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
4156 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
4163 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT, glu::TYPE_INT));
4204 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
4208 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
4212 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
4216 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
4223 const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC2));
4298 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 4, },
4301 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
4303 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
4308 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 4, },
4311 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
4313 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
4316 TYPE_FLOAT, false, 4, },
4317 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 3, },
4318 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
4319 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_FLOAT, true, 4, },
4322 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, false, 4, },
4323 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 3, },
4324 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
4325 { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT, true, 4, },
4376 const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_FLOAT, glu::TYPE_FLOAT, glu::TYPE_INT));
4380 const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_FLOAT));
4384 const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_INT, glu::TYPE_FLOAT, glu::TYPE_FLOAT));