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Lines Matching full:corner0

2480 														"	highp vec2 corner0 = in_te_position[0];\n"
2483 " highp vec2 pos = corner0*gl_TessCoord.x + corner1*gl_TessCoord.y + corner2*gl_TessCoord.z;\n"
2484 " highp vec2 fromCenter = pos - (corner0 + corner1 + corner2) / 3.0;\n"
2489 " highp vec2 corner0 = in_te_position[0];\n"
2493 " highp vec2 pos = (1.0-gl_TessCoord.x)*(1.0-gl_TessCoord.y)*corner0\n"
2498 " highp vec2 fromCenter = pos - (corner0 + corner1 + corner2 + corner3) / 4.0;\n"
2557 " highp vec2 corner0 = in_te_position[0];\n"
2560 " highp vec2 pos = corner0*gl_TessCoord.x + corner1*gl_TessCoord.y + corner2*gl_TessCoord.z;\n"
2569 " highp vec2 corner0 = in_te_position[0];\n"
2573 " highp vec2 pos = (1.0-gl_TessCoord.x)*(1.0-gl_TessCoord.y)*corner0\n"
2641 " highp vec2 corner0 = in_te_position[0];\n"
2645 " highp vec2 pos = (1.0-gl_TessCoord.x)*(1.0-gl_TessCoord.y)*corner0\n"