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Lines Matching refs:textureTarget

1111 	const glw::GLenum		textureTarget	= (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE);
1125 gl.getInternalformativ(textureTarget, internalFormat, GL_SAMPLES, 1, &maxSamples);
1155 gl.bindTexture(textureTarget, m_textureID);
1177 gl.framebufferTexture2D(GL_FRAMEBUFFER, fboAttachment, textureTarget, m_textureID, 0);
1455 const glw::GLenum textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE);
1483 gl.bindTexture(textureTarget, m_textureID);