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Lines Matching defs:fbb

29     $fbb = new Google\FlatBuffers\FlatBufferBuilder(1);
32 $str = $fbb->createString("MyMonster");
33 $name = $fbb->createString('Fred');
34 \MyGame\Example\Monster::startMonster($fbb);
35 \MyGame\Example\Monster::addName($fbb, $name);
36 $enemy = \MyGame\Example\Monster::endMonster($fbb);
38 $inv = \MyGame\Example\Monster::CreateInventoryVector($fbb, array(0, 1, 2, 3, 4));
40 $fred = $fbb->createString('Fred');
41 \MyGame\Example\Monster::StartMonster($fbb);
42 \MyGame\Example\Monster::AddName($fbb, $fred);
43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb);
45 \MyGame\Example\Monster::StartTest4Vector($fbb, 2);
46 \MyGame\Example\Test::CreateTest($fbb, 10, 20);
47 \MyGame\Example\Test::CreateTest($fbb, 30, 40);
48 $test4 = $fbb->endVector();
50 $testArrayOfString = \MyGame\Example\Monster::CreateTestarrayofstringVector($fbb, array(
51 $fbb->createString('test1'),
52 $fbb->createString('test2')
55 \MyGame\Example\Monster::StartMonster($fbb);
56 \MyGame\Example\Monster::AddPos($fbb, \MyGame\Example\Vec3::CreateVec3($fbb,
62 \MyGame\Example\Monster::AddHp($fbb, 80);
63 \MyGame\Example\Monster::AddName($fbb, $str);
64 \MyGame\Example\Monster::AddInventory($fbb, $inv);
65 \MyGame\Example\Monster::AddTestType($fbb, \MyGame\Example\Any::Monster);
66 \MyGame\Example\Monster::AddTest($fbb, $mon2);
67 \MyGame\Example\Monster::AddTest4($fbb, $test4);
68 \MyGame\Example\Monster::AddTestarrayofstring($fbb, $testArrayOfString);
69 \MyGame\Example\Monster::AddEnemy($fbb, $enemy);
70 \MyGame\Example\Monster::AddTestbool($fbb, false);
71 $mon = \MyGame\Example\Monster::EndMonster($fbb);
73 \MyGame\Example\Monster::FinishMonsterBuffer($fbb, $mon);
76 test_buffer($assert, $fbb->dataBuffer());
172 // $fbb = new FlatBuffers\FlatBufferBuilder(1);
173 // $name = $fbb->CreateString($json["name"]);
174 // $testarrayoftablesOffsets = array_map(function($table) use($fbb) {
175 // $name = $fbb->CreateString($table["name"]);
176 // \MyGame\Example\Monster::StartMonster($fbb);
177 // \MyGame\Example\Monster::AddName($fbb, $name);
178 // return \MyGame\Example\Monster::EndMonster($fbb);
180 // $testarrayoftablesOffset = \MyGame\Example\Monster::CreateTestarrayoftablesVector($fbb,
182 //// $testarrayofstringOffset = \MyGame\Example\Monster::CreateTestarrayofstringVector($fbb,
183 //// $json["testarrayofstring"].map(function(string) { return fbb.createString(string); }));
185 // \MyGame\Example\Monster::startMonster($fbb);
186 // \MyGame\Example\Monster::addTestarrayofstring($fbb, $testarrayoftablesOffset);
187 // \MyGame\Example\Monster::addTestarrayoftables($fbb, $testarrayoftablesOffset);
188 // \MyGame\Example\Monster::addName($fbb, $name);
189 // \MyGame\Example\Monster::finishMonsterBuffer($fbb, \MyGame\Example\Monster::endMonster($fbb));
190 // //;assert.deepEqual(new Buffer(fbb.asUint8Array()), correct);