Lines Matching full:latencies
38 // . The less the register pressure, the best load latencies are hidden
51 // . Hiding high latencies (texture sampling, etc)
52 // . Hiding low latencies (SGPR constant loading, etc)
62 // locally inside the blocks where it takes care of low latencies, and then
63 // chooses the order of the blocks by taking care of high latencies.
68 // We want the blocks help control register usage and hide high latencies
73 // the shader. Since we do want blocks to help hide high latencies, we want
75 // on high latencies. It will make it easy to pick blocks to hide specific
76 // high latencies.
84 // Third the block order is choosen, there we try to hide high latencies
88 // latencies.
95 // to try have as many instructions hiding high latencies as possible.
210 // . Low latencies
708 // on which combination of High Latencies they depend on.
1416 // Try to hide high latencies.
1420 // Schedule high latencies early so you can hide them better.
1679 // Move low latencies further from their user without