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21 <a href="http://opengl.org/documentation/glsl/">
30 <li><a href="#support">GLSL 1.40 support</a>
34 <li><a href="#standalone">Stand-alone GLSL Compiler</a>
44 list of keywords to control some aspects of the GLSL compiler and shader
48 <li><b>dump</b> - print GLSL shader code to stdout at link time
49 <li><b>log</b> - log all GLSL shaders to files.
81 <h2 id="support">GLSL Version</h2>
84 The GLSL compiler currently supports version 3.30 of the shading language.
88 Several GLSL extensions are also supported:
158 <h2 id="standalone">Stand-alone GLSL Compiler</h2>
161 The stand-alone GLSL compiler program can be used to compile GLSL shaders
171 <li>Debugging the GLSL compiler itself
175 After building Mesa, the compiler can be found at src/compiler/glsl/glsl_compiler
183 src/compiler/glsl/glsl_compiler --version XXX --dump-ast myshader.vert
191 <li><b>--dump-builder</b> - dump GLSL IR code
195 <li><b>--version</b> - [Mandatory] define the GLSL version to use
203 <code>src/compiler/glsl/</code> directory.
219 Developers working on the GLSL compiler should test frequently to avoid
225 has many GLSL tests.
229 The Mesa demos repository also has some good GLSL tests.