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Lines Matching refs:GLSL_SAMPLER_DIM_1D

82 	unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
85 (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
136 unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
139 (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
190 unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
193 (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
720 fs_1d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D);
902 fs_1d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_1D);
1081 fs_1d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_1D);