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37  * pass to lower GLSL IR to NIR
169 shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
328 /* For whatever reason, GLSL IR makes gl_FrontFacing an input */
333 /* For whatever reason, GLSL IR makes gl_PrimitiveIDIn an input */
542 * be executed (yay, crazy GLSL rules!). However, after lowering, all the
1200 /* GLSL IR will give us the input to the write-masked assignment in a