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369     * which we can't actually implement as such, since the GLSL IR doesn't
452 * would be greater than 0xFE. Turns out we don't need to because the GLSL
569 * would be greater than 0xFE. Turns out we don't need to because the GLSL
1052 /* Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
1081 /* Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
1136 * Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
1369 * 31. Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
1450 * In GLSL, (a * b) becomes