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Lines Matching refs:location

36  * calculate the base uniform location for struct members.
41 nir_builder *b, unsigned *location)
53 indirect, b, location);
77 *location += glsl_get_record_location_offset(tail->type, deref_struct->index);
79 indirect, b, location);
100 unsigned location = instr->texture->var->data.location;
106 &indirect, b, &location);
143 if (location > shader_program->data->NumUniformStorage - 1 ||
144 !shader_program->data->UniformStorage[location].opaque[stage].active) {
150 shader_program->data->UniformStorage[location].opaque[stage].index;