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Lines Matching refs:inputs

602             const LLVMValueRef (*inputs)[TGSI_NUM_CHANNELS],
622 inputs,
664 LLVMValueRef *inputs,
708 inputs[i] = lp_build_extract_broadcast(gallivm,
722 LLVMValueRef *inputs,
770 NULL, inputs);
773 inputs[i] = LLVMBuildBitCast(builder, inputs[i],
779 inputs[i] = LLVMBuildBitCast(builder, inputs[i], blduivec.vec_type, "");
780 inputs[i] = LLVMBuildAnd(builder, inputs[i], valid_mask, "");
781 inputs[i] = LLVMBuildBitCast(builder, inputs[i],
1553 * transformation and clipping otherwise the inputs to the geometry
1783 LLVMValueRef inputs[PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS];
1862 inputs[j][i] = lp_build_zero(gallivm, vs_type);
1869 inputs[j], instance_index[j]);
1875 inputs[j], true_index_array);
1896 ptr_aos = (const LLVMValueRef (*)[TGSI_NUM_CHANNELS]) inputs;
1999 * number of vertex elements - ie the number of shader inputs.
2000 * NOTE: we NEED to store the needed number of needed inputs
2013 debug_printf("draw: vs with %d inputs but only have %d vertex elements\n",