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Lines Matching refs:pDepthBuffer

467     uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer;
468 SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers);
501 const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthBuffer));
543 psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
551 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
576 psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
584 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
605 pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask);
633 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
662 uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer;
663 SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers);
710 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
850 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
879 uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer;
880 SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers);
887 PixelRateZTestLoop<T> PixelRateZTest(pDC, workerId, work, coeffs, state, pDepthBuffer, pStencilBuffer, state.rastState.clipDistanceMask);
1011 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
1046 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;
1078 uint8_t *pDepthBuffer, *pStencilBuffer;
1079 SetupRenderBuffers(NULL, &pDepthBuffer, &pStencilBuffer, 0, renderBuffers);
1110 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
1166 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8;