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Lines Matching full:eye

766       struct ureg eye = get_eye_position(p);
768 emit_normalize_vec3(p, p->eye_position_normalized, eye);
794 /* Transform to eye space:
807 /* This is already adjusted for eye/non-eye rendering:
1019 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
1447 struct ureg eye = get_eye_position(p);
1453 eye, plane );
1520 struct ureg eye = get_eye_position_z(p);
1527 emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z));