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Lines Matching refs:att

220       struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
221 if (att->Renderbuffer) {
222 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
224 if (att->Texture) {
225 _mesa_reference_texobj(&att->Texture, NULL);
227 assert(!att->Renderbuffer);
228 assert(!att->Texture);
229 att->Type = GL_NONE;
292 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
293 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
294 struct gl_renderbuffer *rb = att->Renderbuffer;
339 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
340 const struct gl_renderbuffer *rb = att->Renderbuffer;
729 const struct gl_renderbuffer_attachment *att = fb->Attachment;
785 if (att[BUFFER_DEPTH].Type == GL_NONE) {
791 if (att[BUFFER_STENCIL].Type == GL_NONE) {
796 if (att[BUFFER_DEPTH].Type == GL_NONE ||
797 att[BUFFER_STENCIL].Type == GL_NONE) {
945 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
946 if (att->Type == GL_TEXTURE) {
947 const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
950 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
951 att->Zoffset, att->Complete);
956 else if (att->Type == GL_RENDERBUFFER) {
958 i, att->Renderbuffer->Name, att->Complete);
960 att->Renderbuffer->Width, att->Renderbuffer->Height,
961 _mesa_get_format_name(att->Renderbuffer->Format));