Lines Matching defs:out
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
356 GLfloat *out = mat->inv;
453 MAT(out,0,0) = r0[4]; MAT(out,0,1) = r0[5],
454 MAT(out,0,2) = r0[6]; MAT(out,0,3) = r0[7],
455 MAT(out,1,0) = r1[4]; MAT(out,1,1) = r1[5],
456 MAT(out,1,2) = r1[6]; MAT(out,1,3) = r1[7],
457 MAT(out,2,0) = r2[4]; MAT(out,2,1) = r2[5],
458 MAT(out,2,2) = r2[6]; MAT(out,2,3) = r2[7],
459 MAT(out,3,0) = r3[4]; MAT(out,3,1) = r3[5],
460 MAT(out,3,2) = r3[6]; MAT(out,3,3) = r3[7];
484 GLfloat *out = mat->inv;
516 MAT(out,0,0) = ( (MAT(in,1,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,1,2) )*det);
517 MAT(out,0,1) = (- (MAT(in,0,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,0,2) )*det);
518 MAT(out,0,2) = ( (MAT(in,0,1)*MAT(in,1,2) - MAT(in,1,1)*MAT(in,0,2) )*det);
519 MAT(out,1,0) = (- (MAT(in,1,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,1,2) )*det);
520 MAT(out,1,1) = ( (MAT(in,0,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,0,2) )*det);
521 MAT(out,1,2) = (- (MAT(in,0,0)*MAT(in,1,2) - MAT(in,1,0)*MAT(in,0,2) )*det);
522 MAT(out
523 MAT(out,2,1) = (- (MAT(in,0,0)*MAT(in,2,1) - MAT(in,2,0)*MAT(in,0,1) )*det);
524 MAT(out,2,2) = ( (MAT(in,0,0)*MAT(in,1,1) - MAT(in,1,0)*MAT(in,0,1) )*det);
527 MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) +
528 MAT(in,1,3) * MAT(out,0,1) +
529 MAT(in,2,3) * MAT(out,0,2) );
530 MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) +
531 MAT(in,1,3) * MAT(out,1,1) +
532 MAT(in,2,3) * MAT(out,1,2) );
533 MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) +
534 MAT(in,1,3) * MAT(out,2,1) +
535 MAT(in,2,3) * MAT(out,2,2) );
556 GLfloat *out = mat->inv;
573 MAT(out,0,0) = scale * MAT(in,0,0);
574 MAT(out,1,0) = scale * MAT(in,0,1);
575 MAT(out,2,0) = scale * MAT(in,0,2);
576 MAT(out,0,1) = scale * MAT(in,1,0);
577 MAT(out,1,1) = scale * MAT(in,1,1);
578 MAT(out,2,1) = scale * MAT(in,1,2);
579 MAT(out,0,2) = scale * MAT(in,2,0);
580 MAT(out,1,2) = scale * MAT(in,2,1);
581 MAT(out,2,2) = scale * MAT(in,2,2);
585 MAT(out,0,0) = MAT(in,0,0);
586 MAT(out,1,0) = MAT(in,0,1);
587 MAT(out,2,0) = MAT(in,0,2);
588 MAT(out,0,1) = MAT(in,1,0);
589 MAT(out,1,1) = MAT(in,1,1);
590 MAT(out,2,1) = MAT(in,1,2);
591 MAT(out,0,2) = MAT(in,2,0);
592 MAT(out,1,2) = MAT(in,2,1);
593 MAT(out,2,2) = MAT(in,2,2);
597 memcpy( out, Identity, sizeof(Identity) );
598 MAT(out,0,3) = - MAT(in,0,3);
599 MAT(out,1,3) = - MAT(in,1,3);
600 MAT(out,2,3) = - MAT(in,2,3);
606 MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) +
607 MAT(in,1,3) * MAT(out,0,1) +
608 MAT(in,2,3) * MAT(out,0,2) );
609 MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) +
610 MAT(in,1,3) * MAT(out,1,1) +
611 MAT(in,2,3) * MAT(out,1,2) );
612 MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) +
613 MAT(in,1,3) * MAT(out,2,1) +
614 MAT(in,2,3) * MAT(out,2,2) );
617 MAT(out,0,3) = MAT(out,1,3) = MAT(out,2,3) = 0.0;
652 GLfloat *out = mat->inv;
657 memcpy( out, Identity, sizeof(Identity) );
658 MAT(out,0,0) = 1.0F / MAT(in,0,0);
659 MAT(out,1,1) = 1.0F / MAT(in,1,1);
660 MAT(out,2,2) = 1.0F / MAT(in,2,2);
663 MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0));
664 MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1));
665 MAT(out,2,3) = - (MAT(in,2,3) * MAT(out,2,2));
685 GLfloat *out = mat->inv;
690 memcpy( out, Identity, sizeof(Identity) );
691 MAT(out,0,0) = 1.0F / MAT(in,0,0);
692 MAT(out,1,1) = 1.0F / MAT(in,1,1);
695 MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0));
696 MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1));
707 GLfloat *out = mat->inv;
712 memcpy( out, Identity, sizeof(Identity) );
714 MAT(out,0,0) = 1.0F / MAT(in,0,0);
715 MAT(out,1,1) = 1.0F / MAT(in,1,1);
717 MAT(out,0,3) = MAT(in,0,2);
718 MAT(out,1,3) = MAT(in,1,2);
720 MAT(out,2,2) = 0;
721 MAT(out,2,3) = -1;
723 MAT(out,3,2) = 1.0F / MAT(in,2,3);
724 MAT(out,3,3) = MAT(in,2,2) * MAT(out,3,2);