Lines Matching refs:inputs
270 const struct gl_vertex_array *inputs[],
284 if (inputs[i]->BufferObj->Name) {
285 if (!inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
286 bo[*nr_bo] = inputs[i]->BufferObj;
288 ctx->Driver.MapBufferRange(ctx, 0, inputs[i]->BufferObj->Size,
290 inputs[i]->BufferObj,
293 assert(inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer);
296 ptr = ADD_POINTERS(inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer,
297 inputs[i]->Ptr);
300 ptr = inputs[i]->Ptr;
308 _tnl_import_array(ctx, i, count, inputs[i], ptr);
510 /* Binding inputs may imply mapping some vertex buffer objects.