Lines Matching defs:texcoord
74 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
170 * (f). This allows us to pass in either a texcoord vector4f, or a
255 GLvector4f *out = &store->texcoord[unit];
277 GLvector4f *out = &store->texcoord[unit];
279 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
285 texcoord[i][0] = norm[0];
286 texcoord[i][1] = norm[1];
287 texcoord[i][2] = norm[2];
305 GLvector4f *out = &store->texcoord[unit];
306 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
320 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
321 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
339 GLvector4f *out = &store->texcoord[unit];
346 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
380 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
384 texcoord[i][0] = f[i][0];
389 texcoord[i][0] = norm[0];
413 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
417 texcoord[i][1] = f[i][1];
422 texcoord[i][1] = norm[1];
446 texcoord[i][2] = f[i][2];
451 texcoord[i][2] = norm[2];
498 VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
569 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
586 if (store->texcoord[i].data)
587 _mesa_vector4f_free( &store->texcoord[i] );