Lines Matching full:glvector4f
74 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
99 const GLvector4f *normal,
100 const GLvector4f *eye )
126 const GLvector4f *normal,
127 const GLvector4f *eye )
156 const GLvector4f *normal,
157 const GLvector4f *eye );
175 const GLvector4f *normal,
176 const GLvector4f *eye )
202 const GLvector4f *normal,
203 const GLvector4f *eye )
230 const GLvector4f *normal_vec,
231 const GLvector4f *eye );
254 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
255 GLvector4f *out = &store->texcoord[unit];
276 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
277 GLvector4f *out = &store->texcoord[unit];
278 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
304 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
305 GLvector4f *out = &store->texcoord[unit];
338 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
339 GLvector4f *out = &store->texcoord[unit];
341 const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
342 const GLvector4f *eye = VB->EyePtr;
343 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];