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Lines Matching refs:inputs

233  * Set the vbo->exec->inputs[] pointers to point to the enabled
247 const struct gl_vertex_array **inputs = &exec->array.inputs[0];
260 inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
262 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
268 inputs[VERT_ATTRIB_GENERIC(i)] =
277 inputs[VERT_ATTRIB_GENERIC(i)] =
301 inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
303 inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
305 inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
311 inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
313 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
320 inputs[VERT_ATTRIB_GENERIC(i)] =
323 inputs[VERT_ATTRIB_GENERIC(i)] =
329 inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
331 /* Other parts of the code assume that inputs[0] through
332 * inputs[VERT_ATTRIB_FF_MAX] will be non-NULL. However, in OpenGL
339 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
345 inputs[VERT_ATTRIB_GENERIC(i)] =
348 inputs[VERT_ATTRIB_GENERIC(i)] =
364 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.