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Lines Matching refs:pt4

111   CFX_PointF pt4(crBBox.left + fWidth / 2, crBBox.bottom);
128 px = pt3.x - pt4.x;
129 py = pt3.y - pt4.y;
132 << pt4.x + px * FX_BEZIER << " " << pt4.y << " " << pt4.x << " " << pt4.y
135 px = pt4.x - pt1.x;
136 py = pt1.y - pt4.y;
138 csAP << pt4.x - px * FX_BEZIER << " " << pt4.y << " " << pt1.x << " "
164 CFX_PointF pt4(crBBox.left + fWidth / 2, crBBox.bottom);
169 csAP << pt4.x << " " << pt4.y << " l\n";