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Lines Matching refs:aa

93         unsigned aa = antialias[0];
94 if (aa) {
95 if ((opaqueMask & aa) == 255) {
98 uint32_t sc = SkAlphaMulQ(color, SkAlpha255To256(aa));
282 unsigned aa = antialias[0];
283 if (aa) {
284 if (aa == 255) {
287 SkPMColor src = aa << SK_A32_SHIFT;
288 unsigned dst_scale = 256 - aa;
325 int count, U8CPU aa) {
326 int aa256 = SkAlpha255To256(aa);
346 // we call this on the output from the shader + alpha from the aa buffer
475 int aa
476 if (aa) {
478 if (aa == 255) {
499 int aa = *antialias;
500 if (aa) {
501 if (aa == 255) {
506 fProc32Blend(device, span, count, aa);
520 int aa = *antialias;
521 if (aa) {
523 if (aa == 255) {
526 fProc32Blend(device, span, count, aa);