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Lines Matching refs:srgb

59      * Should shader output conversion from linear to sRGB be disabled.
60 * Only relevant if the destination is sRGB. Defaults to false.
62 void setDisableOutputConversionToSRGB(bool srgb) { fDisableOutputConversionToSRGB = srgb; }
66 * Should sRGB inputs be allowed to perform sRGB to linear conversion. With this flag
67 * set to false, sRGB textures will be treated as linear (including filtering).
73 * Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave
74 * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly.
146 * It may have variable sRGB settings.