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Lines Matching refs:tile

36                     const SkRect& tile,
43 , fTile(tile)
128 const SkMatrix* localMatrix, const SkRect* tile,
132 , fTile(tile ? *tile : fPicture->cullRect())
146 const SkMatrix* localMatrix, const SkRect* tile) {
147 if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
150 return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile,
159 SkRect tile;
160 buffer.readRect(&tile);
174 return SkPictureShader::Make(picture, mx, my, &lm, &tile);
217 // Clamp the tile size to about 4M pixels
226 // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture