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Lines Matching full:rec0

241             const Rec& rec0 = fTouches[0];
244 float scale = this->computePinch(rec0, rec1);
247 fLocalM.setTranslate(-center(rec0.fStartX, rec1.fStartX),
248 -center(rec0.fStartY, rec1.fStartY));
250 fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX),
251 center(rec0.fLastY, rec1.fLastY));
299 float SkTouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
300 double dx = rec0.fStartX - rec1.fStartX;
301 double dy = rec0.fStartY - rec1.fStartY;
304 dx = rec0.fLastX - rec1.fLastX;
305 dy = rec0.fLastY - rec1.fLastY;