Home | History | Annotate | Download | only in D3D9

Lines Matching refs:light

151 		long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light) override;
224 struct Light : D3DLIGHT9
226 Light &operator=(const D3DLIGHT9 &light)
228 Type = light.Type;
229 Diffuse = light.Diffuse;
230 Specular = light.Specular;
231 Ambient = light.Ambient;
232 Position = light.Position;
233 Direction = light.Direction;
234 Range = light.Range;
235 Falloff = light.Falloff;
236 Attenuation0 = light.Attenuation0;
237 Attenuation1 = light.Attenuation1;
238 Attenuation2 = light.Attenuation2;
239 Theta = light.Theta;
240 Phi = light.Phi;
248 struct Lights : std::map<int, Light>
256 Lights light;