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10 // distributed under the License is distributed on an "AS IS" BASIS,
256 UShort4 c0 = As<UShort4>(Swizzle(*Pointer<Short4>(s + 0), 0xC6)) >> 8;
257 UShort4 c1 = As<UShort4>(Swizzle(*Pointer<Short4>(s + 8), 0xC6)) >> 8;
259 *Pointer<Int2>(d) = As<Int2>(Pack(c0, c1));
303 UShort4 c = As<UShort4>(Swizzle(*Pointer<Short4>(s), 0xC6)) >> 8;
305 *Pointer<Int>(d) = Int(As<Int2>(Pack(c, c)));
367 *Pointer<Int2>(d) = As<Int2>(Pack(c0, c1));
413 *Pointer<Int>(d) = Int(As<Int2>(Pack(c, c)));
507 Int c = Int(As<Int2>(Pack(cc, cc)));
596 c2 = Unpack(As<Byte4>(rgb));
604 c1 = As<Short4>(As<UShort4>(c1) >> 9);
605 c2 = As<Short4>(As<UShort4>(c2) >> 9);
618 *Pointer<Byte4>(d) = Byte4(Pack(As<UShort4>(c1), As<UShort4>(c1)));
627 *Pointer<Byte4>(d) = Byte4(Pack(As<UShort4>(c1), As<UShort4>(c1)));
632 Int c = Int(As<Int2>(Pack(As<UShort4>(c1), As<UShort4>(c1))));
641 Int c = Int(As<Int2>(Pack(As<UShort4>(c1), As<UShort4>(c1))));